I went into this DLC with high hopes since the previous two DLCs(Captain Scarlett's Booty and Torgue's Canrnage) have been fantastic, with their interesting characters and quests. This DLC however feels cut. I'll start with the main story quest(and I'll try to remain as spoiler free as possible but no promises).
After you travel to the new location and meet up with Hammerlock, you get echo chatter from the "big bad" of the DLC. Hammerlock is uninterested, and only wishes to hunt down his creatures but he makes you go after him regardless. After some very amusing, though short story quests, you "take down" the big bad and boom, game over. You can work your way through the main story quest in about an hour and there are barely any sub quests tying back to it. It's not like in previous DLCs where everything feels like it's connected to the main storyline. Then again, even in-game, the characters treat the main storyline as something to get out of the way. It was a very good mock of what goes on in most games, the bad guy's omnipresence, the constant reminder of how bad he is and how he's going to do so many bad things(e.g Borderlands 2). Though I don't think it worked quite as well as Gearbox had hoped. It feels as if they're striving so hard to poke fun of it, you aren't having as much fun playing through it. After you end the main quest, the side quests feel repetitive. Trek to X location and kill Y creature, repeat. I understand you're on a monster hunt but there could have been a tad more variety. Most of the special monsters you hunt are reminiscent(if not a recolored copy paste) of the giant sub level monsters you fight around Pandora on a regular basis. The writing is still snappy and smart, yes there is some witty dialogue when you receive/turn in a quest but the writing can only go so far.
With new DLC comes new monsters of course, which are a bit more varied. There is a new human faction as well, spear throwing savages and elemental witch doctors. They're no different from any other human faction though the witch doctors throw whatever element they're imbued with. Also, they can summon Rakk storms.
There is one particular enemy that was a constant nag to my sanity. They're giant sacs of death that look like rotting, flying cabbage, called Spores. These giant balls of assholes will royally fuck you up if you're not careful. They fly quietly high over the battle field and fire off elemental attacks that can easily kill you or dispense of your shield. Shooting at them only makes them move faster towards you and when you kill them? They have spawnlings! They will rush into your face and explode dealing even more damage. Make these things priority number one when you go into a fire fight.
Speaking of environmental hazards, the new setting is stunning. Huge mountainscapes, filtering light pouring in from huge cracks in the cave, giant bones of monsters you wish you could fight. It's easily the best looking environment out of the other two DLCs.
In short, Hammerlock's Big Game Hunt ended up being not so big after all. Short main story, uninteresting side quests, re-skinned monsters. Compared to the other two DLCs, this one is definitely the weakest of the group.
