
You would think that with all the modern tech and advance gaming systems and rigs we would be over the whole "TAP X TO RUN!!" or "HOLD RT AND X TO RUN!!" and of course "HOLD RT WHILE TAPPING X AND PRESSING FORWARD TO RUN!!" to me that's just way to many damn buttons to press. I thought we've established that slight tilt forward was walk, full press forward was jog and twice forward was run. I don't mind pressing a button then letting go but when they force you to hold it down to run its a fucking pain in the ass. Not only that but if you're neck deep in enemies with a sliver of health left and you're trying to get the hell out of there and your fingers give out, you can say hello to your previous checkpoint or save point because your ass is gone.
I know that back in the day you had to hold the button down to run but with so many fucking buttons and types of controllers and joystick sensitivity (HA!) you would think that this little burden from the past would have been eliminated. Tapping is the worse though. Especially if you have to back track or your destination if freakishly long. I think game developers take pleasure in this kind of torturous button mashing. Using an example from a recent game I will call "Blue Alive Vendetta" to protect it's anonymity, this game forces you to tap the run button to get anywhere and if you're aim is off, leaves you running past cover or into a building or enemy since your character apparently has bus air-brakes.
In short, game devs, please stop torturing us with this annoying notion of "immersion". You cant immerse yourself in a game if you need to put your hand in a bucket of ice every 10 minutes from running.
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